티스토리 뷰

    public Vector3 GetArcPoint(Vector3 startPos, Vector3 targetPos)
    {
        Vector3 directionVector = targetPos - startPos;
        Vector3 perpendicularDirection = new Vector3(directionVector.y, -directionVector.x).normalized * (directionVector.magnitude * 0.3f);
        if ((perpendicularDirection.y < 0))
        {
            perpendicularDirection *= -1;
        }
        return startPos + (directionVector * 0.5f) + perpendicularDirection;
    }

 

 

 

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